Female warrior by meisl |
In the city, life may not be considered cheap, but it can be bought. The Flesh Golem is a place where slaves can be purchased and gladiators can be trained. The master of the merchant house usually walks a fine line because slavery in the city is well defined, and more importantly a reputation must be maintained. Geshwin is the master and she makes sure those who work for her follow the laws of her house and the city.
Geshwin grew up on a small estate just beyond the city proper as a child of the son of a petty noble. Although she did not have the open recognition, rights, or privileges, the family treated her and her mother well. However, the tension of the situation grew as she got older. With the help of her grandparents she was got a position as a driver for a merchant house and left to work their caravans.
Although she started out as a driver she quickly became known as a quick learner and willing to take on new tasks. But, when the wagons were attacked she also proved herself capable of handling weapons and defending herself. Because of what he saw, the captain of the guard started training her.
Weapon skill came easily to Geshwin. Within the next couple of journeys she was able to handle most weapons with a basic competence. With the support of the captain she changed positions to being a guard for the company. Over the next year she excelled at what she did and was noted as a brave fighter who could stand her ground.
Her ability with weapons was noted by group of adventurers who offered her a share of an adventure they were planning. They enticed her with the knowledge of a reported cache of treasure. She joined them, but unbeknownst to her the treasure they were going after was loot being held by a bandit lord in the hills.
The adventure went badly for the group, most were killed and Geshwin was taken captive. Her own fate became tied to her ability with her weapons.
As a prisoner one of the bandits thought she was fair game; she proved him wrong by taking his life. The leader of the bandits was impressed with how she defeated the man. They talked and when it was understood that Geshwin had been recruited by being duped he gave her an offer to work with him for six months as a blood debt for the lost man. She accepted on the basis she would defend the camp, but not attack others.
During the six months she proved herself defending the camp. When her six months was up she told the leader that since her debt was paid she was leaving and she would not return to the area.
Pleased with her service, the leader gave her supplies and money.
Geshwin decided she didn't want to be out on the road and returned to the city to find work there. Since the number of swords for hire was great and she didn't want to go back to living in camps, she looked for other means of earning a living. She was recruited by an upstart gladiatorial house because of her ability and her looks.
In the arena Geshwin again proved herself as a fighter and a crowd pleaser. Soon she developed a following and was making good money. However, the person managing the fighting house was not well suited for running a business and it soon folded.
Geshwin decided it was time once again to make a change in her career. Instead of working the sands herself, she started her own fighting school, the Flesh Golem. It was small and she was barely making a profit when two things came to her rescue.
First was her friend who was the captain of the guard on the caravan who had taken a new position in the city. He hired Geshwin and her school to train his guards. This provided enough gold to keep the Flesh Golem open. Shortly, after the word spread she other small businesses sent their guards for training. The fighting school became established.
A roman gladiatorial school |
She has maintained contact with a number of fighters in the city to be trainers when people are looking for a specific skill.
The second event was when a man, Horace, who sold himself to her to learn how to fight. The arrangement was to train him in exchange for the training and a percentage of the winnings from him fighting in the arena for the Flesh Golem. He never told why he wanted to learn how to fight or where he was from. Horace was determined to do his best. He excelled in the arena. When his training was complete he left and has not been seen since.
Because of Horace's success Geshwin has been able to maintain a stable of fighters since that time.
Geshwin (Fighter level 8, D&D 3.5 using core books)
Str 14, Dex 16, Con 12, Int 14, Wis 10, Chr 14
Alignment: Lawful Neutral
HP 58
Initiative: +2
AC 18 (studded leather, dex +3), 19 with dodge, 23 or 24 with combat expertise (she usually uses this
Attack base +8
Melee Attack +12 (+7), short sword +1 (1d6+5/19x2)
Full attack
Melee Attack: +10/+5 (+5/+0) short sword +1 (1d6+5/19x2); +9 dagger +1 (1d4+2/19x2)
Fort +7, Reflex +5, Will +2
Feats (9): Blind-fight, cleave, combat expertise, dodge, improved trip, power attack, two-weapon fighting, weapon focus (short sword), weapon specialization (short sword)
Skills (55): Balance +4 (2cc), bluff +7 (10cc), climb +3 (1), diplomacy +6 (4cc), handle animal +6 (4), intimidate +5 (1), jump +5 (3), knowledge (local) +4 (4cc), knowledge (nobility and royalty) +5 (6cc), perform +4 (4cc), profession +4 (8cc), ride +5 (2), sense motive +3 (6cc)
Languages: Common
Magic: Short sword +1; dagger +1; potions cure light wounds (3), bull's strength, cat's grace; studded leather +2
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