Vicactor (Vic), Ogre longshoreman
Growing up in the section of the city, the Grotto, known as being the worst area to live in Vicactor understood hard work and hardship from an early age. Crime is rampant and gangs are a part of everyday life. Being an ogre, Vicactor always had the standing opportunity of joining one of the gangs like many others of his immediate and extended family had done. However, he had watched many of his family get killed, sent to prison, or sold into slavery since an early age that he decided it would be better to find some other way to make his way out of the slum.

Since then Vicactor has continued to rise among the longshoreman. He has a regular crew of who work with him who are known for the good work they do. Even though he runs his own crew, Vicactor doesn't do any negotiation for work, which is handled by the ship and warehouse supervisors who still hire the dockers, but it is known when Vicactor and his crew is on the dock, they are working that day.
Vicactor is a regular citizen of the city in basically every way. He works, spends time with his family, wants his son and daughter to be better off than he has been, and wants to live a good life. Part of his money is spent on his children gaining an education. So far both have learned to read, something Vicactor and his wife were never able to do, and he is hopeful they will be able to more with their lives than be laborers like himself.
But, even being in a city that legally accepts all races doesn't mean there aren't problems for Vicactor and others like him. Over the years he has had to defend himself against rowdy adventurers and has even stepped in to help one of the men working on his crew (he was being attacked by a mugger). There was even a time about a year and a half ago when Vicactor helped the city guard secure a small group of adventurers/pirates who were causing problems. He follows the laws as he understands them, but that also means he will help defend those who he feels connected and obligated to.

Vicactor (Vic), Ogre longshoreman (dock worker)
Level 7 commoner (effective level 6) (using the D&D 3.5 core books)
Str 26, Dex 12, Con 18, Int 10, Wis 14, Chr 9
Alignment: Neutral to Neutral Evil
HP 79
Initiative: +0
AC 15 (natural armor +5, dex +1, size -1)
Attack base +6/+1 (+4 for grapple due to size)
Melee Attack +15/+10, masterwork large dagger (1d6/19x2)
Fort +10, Reflex +3, Will +5
Space/reach: 10'/10'
Speed: 40'
Feats (4): Alertness, endurance, skill focus (knowledge-local), skill focus (use rope)
Skills (28): Climb +8 (+10 with rope) (4), jump +6 (2), knowledge (local—wharf and grotto) +5 (4 cc), listen +9 (5), profession (longshoreman) +5 (3), spot +9 (5), use rope +9 (5)
Special Qualities: Darkvision 60', lifting and carrying at double a medium sized character
Languages: Common, Giant
Special mundane items: Masterwork large dagger.
Other items are part of his home, and spent on his family.
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