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Sonic Rush Review

Sonic Rush
Publisher: Sega Developer: Sonic Team Platform: Nintendo DS Players: 1 (Adventure), 2 (Battle) Release: 2005 Genre: 2D Platformer / Action Rating: 7.5 \ 10.0: Satisfactory 
Normally, cheap, kinda-old videogames aren’t all that good (to me).  But on December 15th, 2010, I got a bargain on Sonic Rush. It sold for just $15, which is cheap for a DS game. The 2D graphics are impressive for the DS (they could actually use a bit of tweaking, but then again, this game isn't on a current generation system), but Sonic Rush has great gameplay-- I felt so familiar with the classic-style gameplay. Also, the game takes advantage of both the DS's screens-- and by that, the stages take up both screens, a unique feature. Unlike in any other Sonic game, in order to obtain Chaos Emeralds, you must grab on to the handle of a hovering teleportation device and hold down X or Y to Super Boost for several seconds, teleporting you to a touchscreen-controlled bonus round in which you’re challenged to earn a specific number of Rings sliding on a half-pipe and avoiding foes. This game is also the debut of Blaze the Cat, protector of the Sol Emeralds, who becomes playable after defeating Dr. Robotnik (AKA Dr. Eggman) on the Leaf Zone, the first Zone in the game. Also, you can engage in the multiplayer Battle mode via DS Download Play. One of the few negative parts of the game is the difficulty level. The stages (or Acts) aren't very lengthy, but if you get a game over, you will have to replay every level in the zone you're playing, rather than restarting only the Act you're on. Faults aside, Sonic Rush is a fun game, and it takes advantage of the DS well.

Ups
Solid action
Just like classic Sonic

Down
Very difficult

ESRB: E Content: Cartoon Violence Price: $14.99 (Retail)

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