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Super Scribblenauts Review

Super Scribblenauts
Publisher: Warner Bros. Developer: 5thCell Platform: DS Players: 1 Release: 2010 Genre: Puzzle / Sandbox Rating:9.9 \ 10.0: Masterful
Wow. This game puts my brain to the test, yet it’s incredibly fun. You can create countless objects and apply adjectives to them to change their behavior and appearance, and objects must be created in order to complete levels. Some levels require a lot of thinking in order to obtain the Starite, a yellow star that must be collected in order to complete the level, and sometimes the solution is dead obvious, such as on Constellation 1, Level 1 (obviously). There are three colored Starites in a tree, and you must get the real one, which is sparkling. Unaware that Starites could be easily damaged, I created a rock and hurled it at the real Starite. Thankfully, the Starite wasn’t destroyed, but it was amusing to watch the apparently anthropomorphic star hop around in pain before I snagged it. Another example is the third level, in which you must create a single car part.

A good example of a very hard level is Constellation 9, Level 2, in which you must help a group of cheerleaders run a carwash. The level’s last hint was “What two objects create suds?” So I created soap and water. But that didn’t work, and I tried again. Eventually, I got so angry that I purposely blew up the cheerleaders with dynamite in rage and I had to retry the level. So then I looked up on the internet, “What two objects create suds?”, which I knew the answer too, and of course, the answer was "soap and water", which infuriated me. Later that day, someone suggested I create a bucket and water, and that worked. 

If you wish to complete this game 100%, then your vocabulary will be put to the test. Some levels have an advanced mode, which requires you to beat it three times in a row without ever using the same objects and adjectives in each playthrough. While some of the difficulty of advanced mode can be negated by using synonyms, it still challenged me greatly. 

In addition to Maxwell, the main protagonist, there's a wide variety of playable characters that are purchased with Ollars, the in-game currency that's earned by creating new objects, completing levels, and accomplishing other feats. The characters include mythological creatures, historical icons, monsters, and even the antagonist, Doppelganger! For those who just want to have fun and don't enjoy the complexity of Starite-collecting can mess around in the various "playgrounds" in which you can create anything you want without getting harmed (unless you destroy objects like nukes, attempt touch a grim reaper, create a black hole, or do something else apocalyptic. You'll die instantly)! If you're skilled enough, you can achieve every merit not involving Starites in a single playground (I've completed them all).  I played in the playgrounds so often, I ran out of interseting objects to create (I've created over 10,000 unique  objects while playing on my first save file)! Additionally, there is a fun Level Builder mode, where you can create tons of different level types, and even your own playground. Super Scribblenauts can be frustrating at times, but it manages to be expertly puzzle and entertain players, and it is one of the greatest games I have ever played! I can't think of a better reason to pick up and play a Nintendo DS.

Ups
Neat premise
New adjectives feature
Playground mode
Level Builder mode

Downs
Sometimes very difficult
ESRB: E 10+ for Everyone 10+ Content: Cartoon Violence and Comic Mischief Price: $19.99 (Retail)
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Donkey Kong Country Returns Review

Donkey Kong Country Returns
Publisher: Nintendo Developer: Retro Studios Platform: Wii Players: 1-2 Release: 2010 Genre: 2D Platformer Rating: 8.8 \ 10.0: Fantastic 

Donkey Kong fans, listen up! This is the best DK game I’ve played 1994’s Super NES classic, Donkey Kong Country, the first game in the beloved series of platformers. This game introduces a new group of villains, the Tiki Tak tribe, who have stolen DK’s bananas, as well as hypnotized the innocent animal inhabitants of Donkey Kong Island. The Wii Remote adds a new thrill to the gameplay. Shaking it allows you to pound the ground rather than . Doing this as Player One, Donkey Kong, dizzies most types of nearby enemies, making them extra vulnerable, and doing it as Player Two, DK's nephew, Diddy Kong, pounds the ground as well, and it also fires his Peanut Popgun, which stuns some enemies and defeats others. With two players, you can be extra cooperative— Diddy can hop on DK’s back for a piggyback ride, but unfortunately, you "take turns" losing health while piggybacking, which can be a bit angering. Some of the levels can be frustrating, too, such as ones where you must ride a mine cart or a Rocket Barrel. Thankfully, dying enough times gives you the option to let mysterious Super Kong finish do the level for you (you still have to complete it yourself if you want to beat the game 100%). The secret-packed level design is splendid, and there are some levels that you can unlock with Map Keys, which can be purchased in Cranky Kong's shop for 20 Banana Coins. Completing these levels blazes a shortcut through the corresponding world. Also, if you look closely enough in some levels, you might spot a classic Nintendo cameo, such as on World 7-1. In the background, you might eye the iconic Mr. Game & Watch hammering under-construction parts of the industrial environment. Additionally, the game features some of the most beautiful visuals seen on the Wii (especially when shadows come into play) and lots of creativity. Minor issues aside, this game is great fun! It's an absolute blast, and I can't recommend it enough to Donkey Kong fans, especially those who lost hope for a sequel after Rare's buyout by Microsoft.

Ups
Great level design
Classic cameos
Striking visuals
Lots of creativity

Downs
Sometimes frustratingly difficult
"Take turns" taking damage in co-op mode

Also available on 3DS

ESRB: E Content: Mild Cartoon Violence Price: $19.99 (Retail)
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Mario vs. Donkey Kong Mini-Land Mayhem Review


Mario vs. Donkey Kong: Mini-Land Mayhem
Publisher: Nintendo Developer: Nintendo Platform: DS Players: 1 Release: 2010 Genre: Puzzle Rating: 8.7 \ 10.0: Fantastic
 
This puzzle game, the fourth entry in the Mario vs. Donkey Kong series is great fun. The concept-- you must use rail and conveyor belt pieces to draw safe paths for mini wind-up toys to the exit in between colored blocks. The plot has Donkey Kong go to the grand opening of Mario's Mini-Land theme park, and he's not one of the first one hundred customers that received a free Mini Pauline wind-up toy, so he kidnaps the real Pauline instead. There are five different wind-up Mario toys (AKA Minis): Mini Mario, Mini Toad, Mini Peach, Mini Donkey Kong, and Mini Pauline, the toy version of Donkey Kong’s hostage. Collecting all the lettered cards in a single world unlocks a minigame in which you must get the Minis into the correct boxes. Completing a world also unlocks a new template for Stage Builder, a mode that allows you to create your own levels. Until Nintendo Wi-Fi Connection was discontinued, you could submit your custom levels to contests. However, the game can get tedious and frustrating. You don’t have to be a fan of Mario or Donkey Kong to enjoy this game!

Ups
Great concept
Amusing plot
Fun minigame
Stage Builder mode

Downs
Sometimes tedious and frustrating


ESRB: E Content: Comic Mischief Price: $19.99 (Retail)
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Super Mario Galaxy 2 Review

Super Mario Galaxy 2
Publisher: Nintendo Developer: Nintendo Platform: Wii Players: 1-2 Release 2010 Genre: 3D Platformer / Adventure Rating: 9.9 \ 10.0: Masterful
Image Detail


This amazing platformer lives up to its predecessor in nearly every way and improves every other facet of the game. I can't overstate my love for SMG2, but I'll have to begin with a nitpick, and that is that the plot isn’t as deep as this game's predecessor— Bowser is no longer attempting to take over the universe, but kidnaps Princess Peach just for her delicious cake which Mario was invited to have. The opening sequence is now 2D as well. One of the most notable changes of this sequel is that there are a greater number of 2D sections than in the original Galaxy. These segments play differently than traditional Mario side-scrollers, but flying in a bee suit through a maze of deadly plants and swimming in space through moving cubes of water ends up being more better than you'd ever expect. I did not enjoy this sequence as much, but  everything that follows it is nothing short of spectacular. Your main hub is no longer Rosalina’s Cosmic Observatory— it's now Starship Mario. This is a spaceship which Lubba, a plump purple Luma, transforms into a starship in the form of Mario’s head, or as Lubba calls it, a "faceship". This is among Lubba's mediocre jokes and puns  that will only appeal to young children. The world maps are different, too—they are no longer composed of circling galaxies, but now bare a slight resemblance to world maps found in the New Super Mario Bros. games, but are ventured by starship, rather than foot, and are in deep space. The game introduces new power-ups— the Cloud Flower, with lets you create up to three cloud platforms by shaking the Wii remote, and the Rock Mushroom, which allows you to curl up into a boulder and smash through enemies and objects. The stages in which you ride Yoshi add to the fun. Yoshi's three power-ups are enjoyable to use as well. The first of these is the Dash Pepper, which sets his mouth afire and causes him to dash forward at tremendous speeds, allowing you to run up walls; second is the Blimp Fruit, which causes Yoshi to swell up like a balloon and float upwards until you run out of air; and finally, there's the Bulb Berry, a glowing yellow fruit that causes Yoshi to glow, making invisible platforms appear. But as the effects wear off, the once invisible objects start shrinking from sight, and are no longer solid. Mario also has a couple of new power-ups. The first is the Cloud Flower, which allows you to create cloud platforms by shaking Wii Remote; the second is the Rock Mushroom, allows you to transform into a boulder and smash through objects by shaking the Wii RemoteIt also introduces Comet Medals. There’s one in each galaxy, and they later let you play the galaxy’s Prankster Comet stage, a difficult challenge based on the galaxy’s environment. These challenged were included in the first Super Mario Galaxy, but were unlocked randomly. Prankster challenges include completing a stage under a  time limit, defeating a boss with just a single life mark, collecting a certain number of Purple Coins, finishing a stage while being followed by Cosmic Clones (evil duplicates of Mario who copy your every move), and defeating a large amount of enemies under a time limit. In some stages, you’ll find the blue chimpanzee known as the Chimp, who tests you with similar challenges.  Also, in this game, there are 120 Green Stars, instead of just a measly three, and they must all be collected to unlock the final galaxy, Grandmaster Galaxy. A second player is still able to join. Player two can do everything he / she could do in the first game, but is now visible onscreen as an orange Luma, as well as a cursor. The second player can now pick up coins well. There are even ways the game is better than the original aside from the gameplay. The soundtrack, although it recycles a handful of the original game's tunes, but throws in tons of new songs that add up to a better soundtrack. Additionally, the already incredible visuals of  Super Mario Galaxy have been improved, are some of the best I've ever seen (and for a non-HD console, that's really saying something)! Super Mario Galaxy 2 is my favorite videogame of all time, and if you haven't played it (shame on you!), you don't know what you're missing out on! It's a true masterpiece, and it will remain my all time favorite video game, likely forever. If you're a Wii owner with money to spare, than you have no valid excuse not to play this game.

Ups
Very creative
New power-ups
Inclusion of Yoshi
Incredible graphics
Amazing soundtrack
Everything else

Downs
We need Super Mario Galaxy 3!!!

ESRB: E Content: Mild Cartoon Violence Price: $49.99 (Retail)
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Mario & Sonic at the Olympic Winter Games

Mario & Sonic at the Olympic Winter Games
Publisher: Nintendo / Sega Developer: SegaPlatform: Wii Players: 1-4 Release: 2009 Genre: Sports / Party Rating: 8.5 \ 10.0: Fantastic
 

The second entry in the Olympics-based Mario & Sonic series featuring characters from the Super Mario and Sonic the Hedgehog franchises (my two favorite franchises, at that), this sports title is almost nothing but fun! It includes many Olympic events, some of which are played in the form minigames. These events include bobsledding, snowboarding, ice hockey, and more, which you can play as Mario and Sonic characters, or even your Mii. You have the events based on real sports, and then you have the awesome Dream Events, which take place in worlds from Mario and Sonic videogames. My favorite is Dream Ski Jump, which takes place in Good Egg Galaxy from Super Mario Galaxy in which you must collect star bits while soaring through space on skis avoiding obstacles. It even features a recomposed version of the galaxy’s music, which I mentioned in my  Super Mario Galaxy review. There’s also an entertaining minigame-driven Party mode and an in-game shop that allows you to buy getup for you Mii, which you can play as in events. There  are some flaws, though. Some events can be dull and frustrating, and the opponent COM can be aggressive but these aren't  major issues. Whether your downhill skiing with your pals or snowball fighting with a buddy, there's much fun to be had with this game. Mario & Sonic at the Olympic Winter Games is my favorite sports game, and even fans of licensed pro sports games should give it a try.

Ups
Fun Dream Events
Entertaining Party mode
Mii getup shop

Downs
Some dull and frustrating events
Aggressive COM

ESRB: E Content: Mild Cartoon Violence Price: $39.99 (Retail)
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Mario & Luigi: Bowser's Inside Story Review

     Mario & Luigi: Bowser’s Inside Story
Publisher: Nintendo Developer: AlphaDream Platform: DS Players: 1 Release: 2009 Genre: RPG / Action Rating: 8.9 \ 10.0: Fantastic

 
This is the first RPG I ever played, and it’s also my favorite. I'll admit— it took the Mario brand to the little kid me interested in this game, but I would have ended up having loads of fun and laughing a ton even without the familiar faces of the Mario Bros. The plot is a bit odd— the Toads are suffering from a disease known as the Blorbs, and Princess Peach holds a meeting to discuss how to cure it. Meanwhile in a forest, Bowser and his aid, Kamek run into Fawful, an evil genius, who is disguised as a magician, and he sells Bowser a magic mushroom that causes him to inhale everything in sight. Then he storms off to Peach Castle, where you must battle him as Mario. Once he’s beaten, he gets back up and inhales Mario, Luigi, and Peach. It’s up to the Mario Bros. to save the Princess… inside Bowser’s stomach. While playing as Mario and Luigi, you explore Bowser’s insides, defeating the strange enemies, most of which are inspired by classic Mario foes, within, and taking advice from Starlow, a baby Star Sprite. While playing as Bowser, you destroy large objects, fight much bigger enemies, inhale smaller enemies for Mario and Luigi to fight, and take advice from Broque Monsieur, a foreign block collector who roams the Mushroom Kingdom. As with the bros' previous RPG outings, the turn-based combat is clearly inspired by that of Mario's first RPG, 1996’s Super Mario RPG: The Legend of the Seven Stars. Sometimes the battles are fun, and sometimes not— you choose an attack As Mario and Luigi, you can jump on your foe, kick a Koopa shell at your attacker, or hit your opponent with a sledgehammer, and as Bowser, you can punch or inhale the enemy. After you venture to the fourth area, you soon gain the ability to torch enemies with the Koopa King's inferno breath, for his flame pipe was once clogged by a strange bug. Afterword, your enemy prepares to strike, and you must counterattack to avoid taking damage, and you also have a chance do damage. Some fights are so easy, I do them over and over again to get rich on coins and get a massive load of experience. One of the best parts of the game is the soundtrack. I highly doubt I'll ever get the infectiously catchy tunes out of my head, especially the epic final battle theme.Occasionally you'll be challenged to a minigame, such as when Bowser pulls a gigantic carrot from the ground. A caterpillar-like Wiggler sees what you've done and challenges him to eat it. It's a tough minigame, and it adds nothing but tedium to the experience, but your efforts are rewarded when you're given a Banzai Bill that Bowser needs.  Though this game contains some minor flaws,

Ups
Fun combat
Very humorous and clever
Amazing soundtrack

Downs
Sometimes difficult
Tedious minigames

ESRB: E Content: Comic Mischief and Mild Cartoon Violence Price: $19.99 (Retail)
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Super Smash Bros. Brawl Review

Super Smash Bros. Brawl
Publisher: Nintendo Developer: HAL Laboratory Platform: Wii Players: 1-4 (Brawl), 1-2 (Adventure) Release: 2008 Genre: 2D Fighter / 2D Platformer Rating: 10.0 \ 10.0: Perfect


Wow. I can’t believe I underestimated HAL Laboratory and Nintendo (I mean, it's not every day I say that about Nintendo, but I was seven when I first played this game, and I didn't realize my controller was messing up just because it need new batteries)— this game is downright SMASHING! (That's a title based pun) There are several modes— the main attraction of course, is Brawl, which lets you battle with up to four players. You are able to do a KO-Fest, a Stock Battle that gives each player a number of lives, or a coin battle. Those playing on their own can practice in Solo, which lets you train against the character of your choice, or play stages in which you smash targets under a time limit, or pwn an  anthropomorphic punching bag in Home Run Contest. There's also All-Star Mode, in which you must defeat everyone on the roster. Longtime fans will have fun with Classic Mode, in which must compete in random brawls up until you fight the giant evil glove, Master Hand. This mode's name is due to the fact the mode was featured in the original SSB. If All-Star Mode is too much for you, a less intense survival challenge lies within Multi-Man Brawl. Here, you can do battle with Allovs, metallic beings in the form of specific characters. Best of all is Adventure Mode: The Subspace Emissary, an epic platforming-oriented quest in which you must save the universe from Tabuu, a massive blue humanoid extraterrestrial with amazing combat skills. The Subspace Emissary is so spectacular that I think it could have been it's own game. Short bursts of fun can be had in Events, in which you must fight  with specific objectives against a stage-specific character. Nintendo Wi-Fi Connection,  allows you to duke it out with up to three other Wii owners from around the world. However, the mode had been discontinued along with the console's online functionality, but it was not when I published the first version of this review. The combat is fantastic— every character has a wide variety of moves, and the new assist trophies are devastating, as well as fine references to Nintendo's past. My brother noted that you seem to have less recovery time than in later iterations of Smash, but this is difficult to notice. If there's ever a match you want to remember forever, you  can pause to take a screenshot or save the replay postgame. There are many weapons and power-ups from Nintendo games. Old favorites like the Pokeball and the Bob-Omb are present, and new items such as the Smart Bomb and the Golden Hammer. The graphics are gorgeous and have a unique gritty style also seen in The Legend of Zelda: Twilight Princess, and the visual effects are incredible. In addition to many new battlegrounds, there are even Melee Stages— battlegrounds found in Brawl’s 2001 predecessor, Super Smash Bros. Melee, (available for the Nintendo GameCube. The original versions of these levels are also playable on the Wii, which is compatible with GameCube disks) and you can even create your own levels! If you really appreciate music in games, than you will be glad that you're now able to control the frequency at which a song plays in any given arena. There are also new characters on the roster, including Pit from Nintendo’s long-dormant Kid Icarus series, Donkey Kong's iconic nephew, Diddy Kong, Lucas from EarthBound, Mr. Game & Watch, Pokémon trainer, Captain Olimar from the Pikmin games, ROB the robot, and two third-party characters: Sonic from Sega’s Sonic the Hedgehog series, and Snake from Konami’s Metal Gear series. With the addition of Sonic, it is now up to you to decide which company won the 16-bit console wars-- fisticuffs are a more effective argument settler than Olympic competitions. Another new and awesome addition to the series is the Final Smash, an extremely destructive power useable only by destroying a colorful Smash Ball. Each character has their own overpowered move, my favorites of which are Mario’s Mario Finale, a screen-clearing burst of fire; and Captain Falcon's Blue Falcon rundown, a homage to the Cap's obscure racing past that is hard to pull off but is almost guaranteed to result in your victim being launched off the screen. But the fun doesn't end there-- there are tons of trophies, music discs, and more to collect, and also useless stickers that are fun to pick up anyway. You can even unlock demos of Nintendo classics from the NES, SNES, and N64. There's only one thing that could have possibly made this game better-- the ability to play as your Mii (in fact, this was considered for the game, and it has since been featured in SSB for Wii U and 3DS)! From gameplay to replay value, Super Smash Bros. Brawl is as close to perfect as a video game can be. It's the ultimate Nintendo crossover and is not only one of the greatest fighting games ever made, in my opinion, but has a place in my heart beside Super Mario Galaxy 2 as pretty much the best game I've ever played. If you're at all a fan of Nintendo or fighters, than you simply must play this game-- I strongly doubt you'll regret it.

Ups
New characters and battlegrounds
Epic Final Smashes
Tons of modes
Awesome Adventure mode
Melee stages
Stage creator
The list goes on and on...

Downs
Too long a wait for a sequel!

ESRB: T for Teen Content: Cartoon Violence and Crude Humor Price: $24.99 (Retail)
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